Longbows & Archery

Archery & Longbows

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An Introduction to Archery


Common Bows

Olympic, or Recurve: The only type of bow allowed in Olympic competition, as yet. Its limbs curve away from the archer. This is the direct descendant of the bows of antiquity, differing only in the materials used and refinements. The force required to pull an Olympic bow increases directly with the distance pulled.

Compound: This bow uses cams and cables to make the holding weight less than half of the draw weight. These bows are favoured by bow hunters because of their greater accuracy, flatter arrow trajectory and their ease of use. Beginners are often referred to the Olympic bow to start with, because it is deemed more difficult to master. The force required to hold the bow while aiming is considerable, sometimes requiring an archer to 'let down' the bow without firing in order to rest the back and arm muscles. Mastery of the Olympic bow results in better muscle tone and overall archery habits; once that is accomplished the Compound bow represents a leap forward in accuracy and force. Also, a Compound bow is built for a particular draw length, which may not be easily changed. Growing bodies will grow out of compound bows swiftly in the teen years.

The Recurve Bow

The Recurve BowBow handles (risers) are made of aluminium alloys and are machined for a combination of strength and lightness. Some bow handles are made of a magnesium and aluminium mixture which is heated to liquid form and poured into a mould. Once cooled, it is cleaned, final machined and painted. Some lower cost, children's bows have wood risers, as do some rather expensive, hand made bows.
Bow limbs are generally constructed of man-made materials, such as fibreglass, carbon and syntactic foam. The limbs store the energy of the draw and release it to the arrow. The string and the limbs are commonly removed from the riser when the bow is not in use, allowing for easy storage of the 'knocked-down' bow.
Bows have stabilizers to reduce torque (twisting) in the arrows upon release. They also have sights to aid in aiming and rests to help align the shot.
Most bow strings are made of either 'Fast Flight', a hydrocarbon product that also has medical and other uses, or 'Kevlar', the material used to make bullet-proof vests. The important point to be made about the string is that it must not stretch under normal environmental conditions, as that would change the bows pull weight and make consistency impossible. A layer of string material called the serving is placed where the arrow is nocked to snugly match the notch on the arrow, and a small ring is permanently placed on the serving to mark where the arrow rests when nocked. A small button, called the kisser button, is often used to assure that the back end of the arrow is always pulled back to the proper, repeatable anchor point. When properly drawn, the kisser button rests right between the lips.
An arrow is pulled back to the anchor point using the middle three fingers of the draw hand. These fingers are often covered with a glove or a leather 'tab' which protects the fingers. A tab may have a metal shelf built in so that the two fingers on either side of the arrow do not squeeze it.
On Olympic bows a clicker is a small, spring-loaded lever that is held out away from its resting point by the arrow. When the arrow is drawn back to exactly the same point each time, the clicker slips past the tip of the arrow, producing an audible 'click', which tells the archer he has the arrow at the same, repeatable release point. This causes very close to the same amount of tension to be used on every shot, so the arrow flight is the same.
A sight allows the archer, when the arrow is properly drawn, to line the bow up with the centre of the target by eye. The sight generally has adjustments in up-down and left-right dimensions with calliper-style read outs so that ageing equipment, weather, temperature and distance to the target may be accommodated. Olympic archery allows for sights which do not have lenses or electronics associated with them.
Arm guards and chest protectors protect the skin from string burn, as well as provide a low-resistance surface that the string may skim over easily upon release. A pair of binoculars or a sighting scope allows the archer to see the arrows in the target, and thereby make corrections to the sight as required. A quiver to hold arrows and other paraphernalia completes the archer's accessories. The NAA, in accordance with FITA rules, has established a dress code that is used at all NAA tournaments; this accounts for the 'whites' look of the competitors.

The Compound Bow

The Compound Bow

The Compound bow, unlike the Olympic bow, is never knocked-down between uses. The great tension preset into the lambs can only safely be countered when the bow is couched in piece of equipment called a bow press. The cams are synchronized when this is done, and are held in place by the tension. Compound bow cases must be able to accommodate the entire bow.

Because the Compound bow's forte is accuracy, equipment which increases the accuracy is deemed fair for compound use while it is not for Olympic archery. The site may include electronics and/or lenses to increase accuracy, and a release, rather than fingers, may be used. A release is a mechanical 'finger' that grips the string and releases it when the trigger is pressed by the draw hand.

The Arrow

Arrows in the recurve (Olympic) bow events can travel in excess of 150 miles per hour, while compound arrows can fly in excess of 225 miles per hour. The shafts are made of either aluminium or aluminium with carbon fibres. Aluminium arrows are more uniform in weight and shape, while carbon arrows fly faster and provide less cross-wind resistance, and are therefore more useful in long distance outdoor archery.

The ArrowThe business end of the arrow is weighted and tipped with a target point, designed to penetrate but a short distance in the target butt. Hunting arrows, of course, use a different, extremely sharp cutting point called a field point. All NAA sanctioned events use only target points, except for certain Flight archery events.

The other end features a nocking point, a plastic cap glued or otherwise attached to the end of the arrow. Its fingers grip the string until flung loose, and it provides a protection for the shaft by deflecting hits from later incoming arrows. This generally destroys the nock, but leaves the arrow reusable. Sometimes, of course, the aim is too perfect to deflect; the resulting 'Robin- Hood' is both spectacular and expensive, as both arrows are usually destroyed.

On the shaft itself fletchings are glued to stabilize the arrow's flight. Sometimes they are glued in such a way as to cause the shaft to spin around its long dimension, further stabilizing its flight at a cost to its flat trajectory. The fletchings are generally three in number, one of which (the index feather) has a different colour than the other two. The nock is installed gripping the string perpendicular to the odd fletch, so that it's friends both brush the riser equally, minimally disturbing the arrow's flight.
Fletchings may be plastic 'feathers' or solid vanes, in a variety of shapes, lengths and, of course, colours.
Markings, called crests, may be drawn on the arrows at the owner's discretion. However, the NAA requires that all arrows be marked with the owner's initials so that they can be unequivocally identified while embedded in the target.

The Basics of Target Archery

Archery is a sport in which the participant uses a bow to shoot arrows at a target which has ten concentric circles. The score of each arrow depends upon where it lands on the target. The highest score, a ten, is achieved by shooting an arrow into the centre, or bull's-eye. Scores go down from nine for the next circle out to one for the outermost circle. Missing the target results in a score of zero for that arrow. For indoor compound archery, a ten is scored only when the arrow lands inside the inner ten ring.

After each end of arrows is shot, the arrows are scored. The number of hits (non-zero scores), tens and Xs (hits within the inner ten ring) are also recorded for the purpose of breaking ties in the final scores.

The Basics of Target ArcheryOutdoor

Most major outdoor target archery competitions in the U.S. follow the same format of a FITA Round followed by an Olympic Round.
The FITA Round consists of 36 arrows shot at each of four distances (90, 70, 50 and 30 meters for men; 70, 60, 50, 30 meters for women) for a total of 144 arrows. Scores are then totalled to determine seedings into the Olympic Round. Arrows are generally shot in groups (called ends) of six within a specified time period.

The Olympic Round is a direct elimination, head-to-head style of competition, all at 70 meters. The winner of each match advances until a gold medallist is determined. All matches are 18 arrows, except the quarterfinals, semi-finals and finals, which are 12-arrow matches.
The U.S. Target Championships utilize a FITA followed by an Olympic Round. FITA scores are totalled to determine seeding into the Olympic Round. The targets used at outdoor events have 122 cm diameter faces.

Indoor

Indoor tournaments are held for the Olympic (recurve) and Compound Divisions. Olympic Division events are generally held at either 25 meters or 18 meters.
In a 25-Meter Indoor Round, archers shoot 60 arrows at a 60 cm diameter target face. In the 18-Meter Indoor Round, archers shoot 60 arrows at a 40 cm diameter target face.
Championship events employ a Grand Indoor Round which starts off with a Combined Indoor Round (both 25-Meter and 18-Meter rounds) followed by a direct elimination competition for the top 16 archers. These direct elimination matches are 15-arrow matches shot at a special 20 cm diameter target face.
For the compound division, a Combined Indoor Round includes 60 arrows shot from 25 meters at 40 cm diameter target face. A Double Compound Indoor Round includes two successive Combined Indoor Rounds.
The Grand Indoor Round is used in championships. It consists of a Double Compound Indoor Round from which the top 16 archers go into a direct elimination with 15-arrow matches from 25 meters at a special 20 cm diameter target face.

Rules

Archery competitions may be held indoors or outdoors. Indoor rounds are normally shot at one distance, whereas outdoor competitions normally consist of several distances. For lists of tournament rounds, see section entitled Tournament Rounds. Since archery involves the use of potentially lethal equipment, much attention is paid to order and safety. All competitors must wait for the command to start shooting and are not allowed to collect arrows while other people are shooting. These rules apply to all forms of target archery.
Other rules, or points of etiquette, include:

  • The command Fast means stop shooting immediately and return the unshot arrow to the quiver. It is used when the situation becomes suddenly and unexpectedly dangerous

  • Do not distract another archer when they are shooting. If an archer is at full draw, wait before taking your place on the shooting line.

  • If an archer damages another archer's arrows (or other equipment), they must offer to pay for any damages.

FITA Rounds (FITA rules)
For FITA rounds, standard indoor distances are 18m and 25m. Outdoor distances range from 30m to 90m for senior archers, with juniors being able to shoot closer distances. In the Olympic Games, 70m is used.

Competition is divided into ends. An archer shoots either 3 or 6 arrows per end, depending on the type of round. After each end, the competitors walk to the target to score and retrieve their arrows. There are 20 ends of 3 arrows in a standard round of indoor competition (i.e. the FITA 18 or the FITA 25).

Archers have a set time limit in which to shoot their arrows. For indoor competition, under FITA rules this is 2 minutes for 3 arrows. Signaling devices such as lights and flags inform the archers when time is up.

Imperial Rounds (GNAS rules)
For Imperial rounds, the standard indoor distance is 20yds, with 5 dozen arrows being shot in a round known as a Portsmouth round. Outdoor distances range from 40yds to 100yds, for seniors, and 10yds to 80yds for juniors.

Competition is divided into ends. An archer shoots either 3 arrows per end (indoors) or 6 arrows per end (outdoors). After each end, the competitors walk to the target to score and retrieve their arrows.

At all record status tournaments, archers must adhere to the GNAS dress code, which consists of wearing dark green and white clothing, or 'club colours'. Club colours are those which are unique to a club and registered on the GNAS shooting colour register.

In a tournament, awards are normally split into categories according to sex and, for juniors, age. All registered GNAS archers also have an indoor and an outdoor classification, and classification awards may also be presented - this allows archers to only shoot against those of the same ability.

GNAS Classifications
The Grand National Archery Society runs two systems of classification: the main Classifications (for indoor and outdoor shooting) and Handicaps. To do this, they produce tables of scores for all recognised rounds and an archer's classification and handicap can be worked out from their scores, normally by a club's Record Officer.

There are six classification grades for seniors:

  • 3rd Class
  • 2nd Class
  • 1st Class
  • Bowman
  • Master Bowman
  • Grand Master Bowman

There are five classification grades for juniors:

  • 3rd Class
  • 2nd Class
  • 1st Class
  • Junior Bowman
  • Junior Master Bowman

For indoor rounds, an archer has a Classification represented by a letter from A to H, with A being the best and H the worst. This applies for both seniors and juniors.

Standard FITA targets are marked with 10 evenly spaced concentric rings, which generally have score values from 1 through 10 assigned to them, except in outdoor Imperial rounds under GNAS rules, where they have score values 1, 3, 5, 7 and 9. In addition, there is an inner 10 ring, sometimes called the X ring. This becomes the 10 ring at indoor compound competitions. Outdoors, it serves as a tiebreaker with the archer scoring the most X's winning. The number of hits may also be taken into account as another tiebreaker. In FITA archery, targets are coloured as follows:

  • 1 ring & 2 ring - white
  • 3 ring & 4 ring - black
  • 5 ring & 6 ring - blue
  • 7 ring & 8 ring - red
  • 9 ring & 10 ring - gold

Archers score each end by summing the scores for their arrows. An arrow just touching a scoring boundary line, known as a Line Breaker or Line Cutter, will be awarded the higher score. Values scored by each arrow are recorded on a score sheet and must be written in descending order (e.g. if an archer scores 5, 7, 6, 10, 9, 8, this must be recorded as 10, 9, 8, 7, 6, 5). During and before scoring no one is allowed to touch the arrows. This is so that if there is disputed arrow score then a judge may be called and the judge will make a ruling on how the arrow lies. The archer in charge of scoring on a target at a tournament is known as the ''Target Captain'' and in larger tournaments, they may be assisted by a ''Target Lieutenant''; a Target Captain will make an initial judgement on all disputed arrows. Under FITA rules, in major tournaments, after scoring, each hole is marked before arrows are retrieved. In the event of a 'pass through' (the arrow passes straight through the target) or 'bouncer' (arrow hits the target and bounces out), points may be awarded to an unmarked hole. Under GNAS rules, and in some smaller tournaments, in the case of a bouncer, the archer must step off the shooting line and hold their bow in the air. A judge will then make a decision as to whether the archer is permitted to shoot a replacement arrow. If an archer accidentally shoots more arrows than they are allowed, the highest scoring arrow is not counted.

Different rounds and distances use different size target faces. Common sizes (and example rounds they are used in) are:

  • 40 cm (18m FITA Indoor)
  • 60 cm (25m FITA Indoor)
  • 80 cm (30m and 50m FITA)
  • 122 cm (70m and 90m FITA)

122 cm faces are used in Olympic competition. There are also versions of the 40cm and 60cm targets known as the '3 Spot'. The targets contain 3 instances of the inner 5 rings of the 40cm and 60cm faces arranged in a line or an equilateral triangle. This is to stop competitors from damaging their own arrows by shooting a 'robin hood'.

Tournament Rounds

Imperial rounds (measured in yards) are mainly shot in the United Kingdom. Metric rounds, also known as FITA rounds, measured in metres, are used for most other tournaments. These are the main rounds that are able to be shot in target archery:

How to use the tables

Go down the first column of the relevant table, until you get to the round you require. Go across this row, to find out how many arrows you shoot at each distance (yds=yards, m=metres, doz.=dozen). --- means no arrows are shot at this distance.

Imperial Rounds

Senior Outdoor Rounds

These rounds use 5-zone scoring, as opposed to the usual 10-zone scoring. The points are awarded as follows: 9 for a gold, 7 for a red, 5 for a blue, 3 for a black and 1 for a white. Arrows are shot at increasingly closer distances - for example, in a York round, an archer would shoot 6 dozen at 100 yards, followed by 4 dozen at 80 yards, followed by 2 dozen ay 60 yards. Senior rounds are for archers aged 18 and over.

Round 100 yds 80 yds 60 yds 50 yds 40 yds
York 6 doz. 4 doz. 2 doz. --- ---
Hereford --- 6 doz. 4 doz. 2 doz. ---
St. George 3 doz. 3 doz. 3 doz. --- ---
Albion --- 3 doz. 3 doz. 3 doz. ---
Windsor --- --- 3 doz. 3 doz. 3 doz.
New Western 4 doz. 4 doz. --- --- ---
Long Western --- 4 doz. 4 doz. --- ---
Western --- --- 4 doz. 4 doz. ---
American --- --- 2 ½ doz. 2 ½ doz. 2 ½ doz.
New National 4 doz. 2 doz. --- --- ---
Long National --- 4 doz. 2 doz. --- ---
National --- --- 4 doz. 2 doz. ---
New Warwick 2 doz. 2 doz. --- --- ---
Long Warwick --- 2 doz. 2 doz. --- ---
Warwick --- --- 2 doz. 2 doz. ---

Junior Outdoor Rounds

These rounds use 5-zone scoring, as opposed to the usual 10-zone scoring. The points are awarded as follows: 9 for a gold, 7 for a red, 5 for a blue, 3 for a black and 1 for a white. Arrows are shot at increasingly closer distances - for example, in a Bristol 1 round, an archer would shoot 6 dozen at 80 yards, followed by 4 dozen at 60 yards, followed by 2 dozen at 50 yards. Junior rounds are for archers under the age of 18.

Round 80 yds 60 yds 50 yds 40 yds 30 yds 20 yds 15 yds 10 yds
Bristol 1 6 doz. 4 doz. 2 doz. --- --- --- --- ---
Bristol 2 --- 6 doz. 4 doz. 2 doz. --- --- --- ---
Bristol 3 --- --- 6 doz. 4 doz. 2 doz. --- --- ---
Bristol 4 --- --- --- 6 doz. 4 doz. 2 doz. --- ---
Bristol 5 --- --- --- --- --- 6 doz. 4 doz. 2 doz.
Short Windsor --- --- 3 doz. 3 doz. 3 doz. --- --- ---
Junior Windsor --- --- --- 3 doz. 3 doz. 3 doz. --- ---
Short Western --- --- 4 doz. 4 doz. --- --- --- ---
Junior Western --- --- --- 4 doz. 4 doz. --- --- ---
Short Junior Western --- --- --- --- 4 doz. 4 doz. --- ---
St Nicholas --- --- --- 4 doz. 3 doz. --- --- ---
Short National --- --- 4 doz. 2 doz. --- --- --- ---
Junior National --- --- --- 4 doz. 2 doz. --- --- ---
Short Junior National --- --- --- --- 4 doz. 2 doz. --- ---
Short Warwick --- --- 2 doz. 2 doz. --- --- --- ---
Junior Warwick --- --- --- 2 doz. 2 doz. --- --- ---
Short Junior Warwick --- --- --- --- 2 doz. 2 doz. --- ---

Indoor Rounds

These rounds use standard 10-zone scoring. To use this table, go down the first column to find the round you want. Then, go across the row; the second column tells you what distance you shoot at (most indoor rounds are shot at only one distance) and the third tells you how many arrows you shoot at this distance.

Round Distance No. of arrows
Portsmouth 20 yds 5 doz.
Worcester 20 yds 5 doz.

Metric Rounds

Outdoor Rounds

These rounds use standard 10-zone scoring. Arrows are shot at increasingly closer distances - for example, in a Gents FITA round, an archer would shoot 3 dozen at 90 metres, followed by 3 dozen at 70 metres, followed by 3 dozen at 50 metres, followed by 3 dozen at 30 metres.

Round 90m 70m 60m 50m 40m 30m 20m 15m 10m
Gents FITA 3 doz. 3 doz. --- 3 doz. --- 3 doz. --- --- ---
Ladies FITA --- 3 doz. 3 doz. 3 doz. --- 3 doz. --- --- ---
Metric II --- --- 3 doz. 3 doz. 3 doz. 3 doz. --- --- ---
Metric III --- --- --- 3 doz. 3 doz. 3 doz. 3 doz. --- ---
Metric IV --- --- --- --- 3 doz. 3 doz. 3 doz. --- 3 doz.
Metric V --- --- --- --- --- 3 doz. 3 doz. 3 doz. 3 doz.

Indoor Rounds

These rounds use standard 10-zone scoring. To use this table, go down the first column to find the round you want. Then, go across the row; the second column tells you what distance you shoot at (most indoor rounds are shot at only one distance) and the third tells you how many arrows you shoot at this distance.

Round 1st distance No. of arrows shot 2nd distance No. of arrows shot
FITA 18 18m 5 doz. --- ---
FITA 25 25m 5 doz. --- ---
Combined FITA 18m 5 doz. 25m 5 doz.
Bray I 20y 2 ½ doz. --- ---
Bray II 25y 2 ½ doz. --- ---
Stafford 30m 6 doz. --- ---
Vegas 18m 5 doz. --- ---

Olympics

Archery was in the Olympics (and the 1906 interlocated Games) between 1900, the first modern Olympics, and 1920. The sport was dropped from the program because there were no internationally recognized rules for the sport- each Olympics through 1920 held a different type of event. With the creation of FITA in the 1930's, set international rules were created. However, it was not until 1972 that Archery was re-introduced with the individual event, and in 1988 the team event was added to the program. Further competition rules changes were made for the 1992 Olympic Games which introduced match play to the program.

The only type of bow allowed to be used at Olympic level is the recurve bow. Since the 1984 Games at Los Angeles, South Korea has dominated the women's event. At the Sydney 2000 games, the Korean women won bronze, silver and gold in the individual competition and won gold in the team event. They also won the gold team medals in the 2004 Athens games. However, recently, China, Chinese Taipei, and Japan have emerged as serious challengers to the domination of the Korean women.

Fun Game Variations

Most archery clubs, especially those with large numbers of juniors, occasionally shoot fun variations on target archery. These fun shoots are generally shot at 20 yards and are designed so that it is not always the 'best' archer who wins. The most common of these are listed below:

Card Games

Pontoon:

Playing cards are stuck to the target face, face down. Archers shoot 2 arrows, to hit two different playing cards, with the winner being the one with the best hand.

Poker:

Playing cards are stuck to the target face, face down. Archers shoot 5 arrows, to hit five different playing cards, with the winner being the one with the best hand.

Pairs:

Playing cards are stuck to the target face, face down. Archers shoot 2 arrows, to hit two different playing cards, with the winner being the first archer to hit two cards which make a pair.

Darts

Instead of shooting at a FITA target face, archers shoot at an enlarged dartboard target face, which can be purchased from most archery dealers. Normal dart rules apply, with archers being divided into teams and taking it in turns to shoot at the target. After three arrows have been shot, they are collected and the score recorded.

Four In A Row:

Archers shoot at a 4-by-4 board drawn on a large piece of paper and pinned to the target face. They compete head-to-head, shooting in turn, and must try to get arrows in four consecutive squares (vertically/horizontally/diagonally) before their opponent. This can also be done as a team game or a competition between more than 2 archers.

Lucky Dip

This is best done outdoors, at a longer distance. Each archer shoots six arrows and then, before scoring, a piece of paper with scoring instructions is pulled out of the bag containing several different slips of paper. This means that an archer has no idea what their score will be when they are shooting. Scoring instructions might be:

  • Normal scoring applies
  • Reverse scoring
  • Ignore all golds
  • Whites score 20
  • Two or more arrows in the same colour score nothing for those arrows
  • Missing the target scores 10
  • Negative scoring (you lose the number of points that you have scored)

Monopoly

An archery variation on Monopoly involves pinning chance and community cards to the target face. Archer shoot to try and hit these cards, which have positive or negative scores on. They might say things such as 'You have scored a personal best! Award yourself 20 points' or 'You miss the target, damaging one of your arrows. Lose 20 points'.

Picture Shoots

Pictures are drawn on a large piece of paper and stuck to each target face. The picture should be simple, using 5 different colours, with each colour being assigned a score (9, 7, 5, 3, 1), depending on how frequently it appears in the picture. Archers shoot as normally, except when scoring.

Raffle

Balloon raffle:

Balloons with raffle tickets inside are pinned to the target faces. Each raffle ticket corresponds to a particular prize. Archers shoot at the targets, until they burst a balloon. Then, all archers stop shooting while the archer who has burst the balloon collects the raffle ticket from beneath the target face. This continues until all archers have won a prize.

Sticker raffle:

Stickers with numbers on are stuck to the target face, with each number corresponding to a particular prize. Archers shoot at the target until all the prizes have been won or, alternatively, all archers can shoot a predetermined number of arrows at each target. If two archers hit the same sticker, it is either the first to do so or the one closest to the centre of the sticker that wins the prize. A variation on this involves covering the target and stickers with newspaper, so no-one know if they have won a prize until the newspaper has been removed. In this situation, each archer would shoot 3 arrows at each target.

Snakes and Ladders

A Snakes and Ladders board is drawn on a large piece of paper and pinned to the target, with each square being numbered in ascending order. Each archer shoots a set number of arrows at the target; if they hit a snake, they take the score of the square at the bottom of the snake and if they hit a ladder, they take the score of the square at the top of the ladder. If they hit the target anywhere else, they just take the score of that square.

Treasure Hunt

A treasure map is drawn on a large piece of paper and pinned to the target. The map is divided into numbered squares and a non- archer chooses a square and writes this number secretly onto a piece of paper that is sealed in an envelope; this is where the treasure is. Archers shoot one arrow each at the treasure map, with the archer that is closest to the 'treasure square' winning a prize.

The Metric System in Archery

Since FITA is an international organization with a French name, started in France by Europeans it is not unusual that it should have chosen to use metric measurements rather than English one. However, the English system, and the influence of British Archery tradition, have not gone unfelt. The traditional indoor shooting distance was 20 yards; the metric equivalent of 18 meters is only about a foot shorter, a trivial, though duly marked, difference. The target sizes of 40, 60, 80, and 122 centimetres closely match English equivalents of 16, 24, 32 and 48 inches. Longer shooting distances are approximated with this chart:

Meters Yards
30 32
50 54
60 65
70 76
90 98

In the end, archery is a mental game of skill and coordination. The ultimate aim is consistency; the ability to do exactly the same thing over and over again. The skill must be learned into habit through practice, while providing the ability to recognize and selectively correct out or incorporate changes into the archery routine.

Archery's Costs

Beginners' Level: Beginners' equipment can be bought for £50-60 and up. Basically, archery is like golf when it comes to equipment - if you want to go out and buy top of-the-line equipment at the start, you can spend up to £500 or more.
Competitive Level: Equipment (bow, arrow, sights & other accessories) can range from £400 to £800, or more.

GLOSSARY

  • Armguard: Protects the bow arm from abrasion by the string when the arrow is released.

  • Clicker: A spring loaded finger that sounds an audible cue to the archer that the arrow has been drawn to a repeatable distance.

  • End: A group of arrows, usually three or six, which are shot before going to the target to score and retrieve them.

  • Finger Tab: A flat piece of leather that is worn to protect the string fingers when the arrow is released.

  • Fletching: Feathers attached to an arrow which help stabilize the arrow during flight.

  • FITA: Federation Internationale de Tir a l'Arc, archery's international governing body.

  • FITA Round: A round of 144 total arrows shot at a target from four different distances, the most common round in target archery competition.

  • Group: (n) The pattern of arrows on the target. (v) To shoot three arrows on the target.

  • Inner Ring: A ring printed on standard FITA targets inside the ten ring. It is used only for indoor compound scoring.

  • Limb: Part of the bow from the riser (handle) to the tip.

  • Nock: (n) The attachment on the rear end of an arrow which holds it in place on the bow string. (v) To place the arrow on the string.

  • Quiver: A case for holding arrows. Usually, a long leather container usually worn on a belt at the waist.

  • Release Aid: Mechanical device used to release the arrow, used by most compound shooters.

  • Riser: The handle of the bow. The side facing the target is called the back. The side near the string (closest to the archer) is called the belly.

  • Sight: A mechanical device placed on the bow with which the archer can aim directly at the target.

  • Stabiliser: A weight mounted on a bow, usually extending some distance from the handle, used to minimize undesirable torques of the bow string upon release.

  • Robin Hood: An accomplishment named after the legendary character and the feat he performed in the famous archery contest. It occurs when an archer drives the tip of the shaft of one arrow deep into the end of another arrow already in the target. Archers display their Robin Hoods as golfers display their hole-in-one balls. The arrows stuck end-to-end can be found hung with pride above mantles, next to hunting trophies or in offices alongside letters and diplomas.